Fact sheet
- Developer
- Big Kitty Games (solo developer Kyle Postlewait)
- Based in
- Takasaki, Gunma, Japan (company registered in Newcastle, WA, USA)
- Release
- August 2, 2022 on Steam
- Platforms
- Windows, Linux (64-bit); Steam Deck playable
- Players
- Solo, online co-op, LAN co-op
- Price
- $14.99 USD
- Steam
- store.steampowered.com/app/670260
- Contact
- malkere@bigkittygames.com
Description
Solace Crafting is a relaxed open-world RPG allowing infinite travel in all directions. As you explore, monsters and resources increase their difficulty at a rate of one level per kilometer (0.6 miles) from the start. You'll need a base with refining and crafting facilities to craft proper equipment to push into increasingly difficult content, build your own fast travel network, and seek out rare materials.
History
Fueled by a passion for procedural exploration games like Minecraft, Empyrion: Galactic Survival and 7 Days to Die, Solace Crafting tries to extend procedural, infinite gameplay from the environment to the players themselves, with uncapped player and material level scaling. Rather than reaching an end game or a level cap, players keep leveling as far as they want, solo or with friends via online and LAN co-op.
Features
- Content difficulty scales one level per kilometer (0.6 miles) traveled in any direction from the start, including monsters, encounters and resource node toughness.
- Many ways to fast travel: a home point for the recall spell, single-use town portals, permanent two-way teleporters, and direction based teleporters for reaching unexplored areas.
- Grid building with WASD placement for very fast setup. Deconstruction returns 100% of materials and can pull from nearby storage.
- Player-built NPC towns unlock crafting recipes, gather resources and open higher level content.
- Recipes are customized by level, tier, rarity and material, so every recipe stays viable at every level.
- Harvesting and crafting professions level up and award profession-specific skill points.
- All skill trees, adventuring classes and professions alike, are open to every character.
- World and character data are stored separately: many characters can share a world, and one character can visit many worlds.
- A long list of world settings: stack sizes, monster passivity, day/night cycle, resource spawn rates and more.
Screenshots
Click for the full 1920×1080 image.